Street basketball & Street basketball jnr can have up to 15 people in a linkable tournament, with original hip-hp mix music blasted out from a high quality heavy bass speaker. A total of four stages are available. After two stages, the basket starts to move left and right, thus increasing difficulty and asking more of the players' hand to eye co-ordination. The street basketball Jr. machine has same function as Street basketball and it can be linked with Street Basketball machine. So, The parents could play with their kids together.
A rare adventurous game tailored for young players. Video redemption game with sensational visual and audio effects. Rich selection of adventurous, exciting and fun games. Cute game characters with attractive styling.
How to play: Start Button - Press the button. Then you could dodge the attack.
A drum simulator featuring a high level of interaction, Tempo kiddo can be played by players as young as four years old. The game features redemption mode, with fully operator-adjustable ticket payout.
Players simply have rhythm sign on-screen. They can select the mode of play most suitable to their age, which determines both the level of difficulty and the type of soundtrack played, ranging from classic nursery rhymes to synthesized pop tunes. Animated cartoon characters on a video display guide players through a succession of rhythmic left, right and drum roll beats on a combination of three color-coded drums using the integral drumsticks.
Player inserted coins to the swing coin selector and aim the exit of coin selector to the target. once the coins hit the target, the switch automatically induct the coins and the player get the chance to win tickets. (3 tickets - 99 tickets) The top of each target has three lights and will light up randomly. The more lights you get the more chance to win more tickets. When the player couldn't hit target the mercy tickets will decide by owner to give or not by DIP SW setting.
Insert coins to the swing coin selector and adjust the direction of coin selector to hit the hole. Once the coin enter to the hole, the sensors automatically induct the coins and the players win the tickets. When the coins pass to the hole, the sensor inducts to the win status and the win light on. Once 7 lights all on, the music changes to more tense and lights flash on. If players get all holes in limited time, it means that players win the Bonus, the bonus will add to the credit. one the contrary, if players cannot get the holes on time, the 7 lights will turn off randomly. When win the bonus, all lights on the board will off and then start a new random bonus automatically. You can press the key-out button for saving tickets if customers win huge tickets.